Multiplayer Battletech by Al Giovetti

 

HOME
Reviews
By Al Giovetti
Price:
Genre:
Release:
Developer:
Developer:
Software Engineer:
Associate Software Engineer:
Designer:
License Holder:
Lead Artist:
Programmer:
ESRB Rating:
Senior Producer:
Producer:
Associate Producer:
Product Manager:
Publisher:
President:
General Manager:
Production Services:
Quality Assurance:
Creative Services:
Phone:
Website:
Requirements:
Recommended:
Support The Computer Show and get paid to surf the web. Click on this ad!


Multiplayer Battletech

Summary * History * Company Line * Game Play * Plot * Graphics * Animation * Voice Actors * Music Score * Sound Effects * Utilities * Multi-player Features * Cheats, Hints, and Walkthrough * Journalists * References * Letters

History

Summary

Multiplayer Mechwarrior or "Multiplayer BattleTech" as it was really called was released shortly after Mechawarrior 1 and was perhaps one of the first massively player games on GENIE (General Electric Network for Information Exchange). You paid a fee per hour of online time to play. The difference was that the Multiplayer version of Mechwarrior used a different universe interface and you fought for control of planets though battles identicle to those in the single player version of the game. The exception was that those battles were fought real time, with one team of warriors fighting cooperatively with others online. YOu could do player vs player combat in the arena where universe wide rankings were automatically updated according to the out come of team and single player vs single player matches.

Like the original single player Mechwarrior game, the battles were fought out arena style with one to four mechs fighting one to four mechs of the "enemy" family/house or mercinary unit working for the family or house. House ranking was by vote of the military composed of players. You could choose your regement and slot and recruit according to your rank. The military houses had a very large number of slots that player characters could be assigned to.

Mercinary units could fight for any house they choose but were limited to company size with four squads of four player characters each. Each squad had a squad leader.

The multiplayer game went beyond the single player game in that you could collect parts from the damaged mechs on the battlefield as well as capture mechs exactly like in the single player game. The game changed over time like current day massively multiplayer online games. Initially, you could attack a planet deep in enemy territory by bringing along a store of extra mechs and extra parts. Certain mercinary groups who unofficially banded together on their own forming regements to increase effectiveness forced changes in game design as military units protested being decimated by these units who captured the military home planets every saturday for about a year.

Company Line

Game Play

Plot

Graphics

Animation

Voice Actors

Music Score

Sound Effects

Utilities

Multi-player Features

Journalists

Put your review right here by emailing us the text.

    References

    Letters

    PC Game Center

    Issues Reviews Previews News
    Walkthroughs Hints Cheats Archives
    Interviews Yellowpages

    Please send us your comments and suggestions.